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As well as positioning mono and stereo sources in a 3D sound field, System T can accept multichannel 3D sources and fine tune their spatial components as they are added to the final production mix. With the emergence of 3D Immersive Audio in broadcast as well as in film, SSL’s new 3-axis co-ordinate panning for System T incorporates 2- or 4-channel overhead speakers into the available channel and bus formats.
#LOGIC MIXTAPES IN ORDER SOFTWARE#
SSL responded to broadcaster demand with a major new feature set that places support of immersive audio for ATSC 3.0, Dolby Atmos, and MPEG-H at the heart of the System T's software architecture. Solid State Logic's System T network-native broadcast production environment looks set to prove the advantages of an agile, software-driven solution, with future-proofing and interoperability built-in. To enable emerging demand for Next Generation Audio, the recently launched version 2 of SSL System T's software-based architecture now incorporates the channel, bus, panning, and monitoring requirements of immersive audio standards, including 3-axis coordinate panning, wider channels and busses, Intelligent downmixing, 12-channel monitoring, and upgraded processing tools.īroadcaster demand for production tools that support next-generation consumer and broadcast audio formats, as well as the latest IP production workflow initiatives, is increasing. On the audio side, we worked directly with B-com, Dolby, EBU, Fraunhofer IIS, Junger, and Qualcomm to prove that we are already delivering immersive, next generation audio." "It was a great pleasure collaborating with all the companies involved this event. It was instrumental in building the ambient beds and moving a big variety of source material in the 3D space without having to use aux channels for height, for example. "With the mix of sources and formats we were dealing with, the console's 3D panner was essential.
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We weren't telling people how to mix, we were facilitating their preferences. "It was gratifying to see them get to grips with the console, the routing, and the NGA features so quickly. "The operators coped really well," he notes. SSL's Tom Knowles, Product Manager – Broadcast Systems, was present at the trials, guiding engineers on System T and its new immersive features. This meant real channel numbers and varying channel orders could be hidden from the operators, who instead simply routed complete 7.1.4 and 4.0.4 logical devices. I/O management, creation of logical devices, and network-wide routing were managed directly from the System T S300 GUI. This was all connected to a redundant CoTs network with two Cisco SG500 and two Cisco SG300 switches, providing a 1024 x 1024 audio routing system. To cope with the high channel counts and complex routing requirements, SSL Network I/O was deployed, alongside Dante AoIP I/O from other manufacturers, including Audinate's own Dante Virtual Soundcard. The SSL System T environment consisted of the new 32-fader S300 control surface and the T25 Tempest Audio Engine.
#LOGIC MIXTAPES IN ORDER PLUS#
A number of broadcast engineers were invited to take the helm and mix individual events, producing immersive 7.0.4 beds and four object channels: English and French commentary, and English and French Audio Description.įield sources were a combination of the Schoeps ORTF-3D microphone (4.0.4), mh acoustics' 32 element em32 Eigenmike array, plus a variety of spot, crowd, and ambient microphones (both mono and stereo).
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The trials covered two track and field events each day for four days in August 2018. The event was a major step forward for both Next Generation Audio (NGA), and Ultra High Definition (UHD) and High Frame Rate (HFR) video.
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Solid State Logic has taken a leading role in the successful broadcast trials at the European Championships athletics competition in Berlin. A group of invited engineers in front of an SSL System T S300-32 console, which is mixing for both AC-4 and MPEG-H 7.0.4 simultaneously at the European Championships 2018.
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